Aura Seer

The Aura Seer is a role from One Night Bonus Roles

Ability
The Aura Seer wakes, and any player who has moved or viewed any cards or marks must stick out their thumb whilst keeping their eyes closed

Strategy

 * The Aura Seer is one of the most powerful cards in the whole game, she severely restricts the ability of others to lie as a Werewolf or Vampire would need to claim a role that fits whether or not the stuck up their thumb, steering the game largely towards the Village

* Only if the app tells them to view/move a card
 * The following roles will stick out their thumb
 * Oracle*
 * Copycat
 * Doppelganger
 * Aliens*
 * Solo Werewolf
 * Alpha Wolf
 * Mystic Wolf
 * Seer
 * Apprentice Seer
 * Paranormal Investigator
 * Marksman
 * Nostradamus
 * Psychic
 * Robber
 * Witch
 * Pickpocket
 * Troublemaker
 * Village Idiot


 * Note that Gremlin, Rascal, Drunk, Insomniac, Beholder, Revealer, Exposer and the Mortician move after you, thus they do NOT stick out their thumbs, if anyone who stuck out their thumbs claims either role they are a Werewolf, Vampire, Alien, Tanner, or Assassin
 * This assumes you are playing with experienced players who realize this
 * Technically, only the Alpha Wolf and Doppelganger must use their action, meaning you could claim to have forfeit your action, but usually a role would not willingly forfeit their action just for the Aura Seer

Role Selection
The Aura Seer is a very powerful card that severely tips balance towards team village, it should obviously only be used with a mix of Werewolf roles that move/view and village switching roles as to not limit the Werewolves false claims too much