Apprentice Tanner

The Apprentice Tanner is a night role from One Night Bonus Roles

Ability
The Apprentice Tanner wakes up and the Tanner must stick out their thumb so the Apprentice knows who they are, The Apprentice Tanner wins if the Tanner dies, if there is no Tanner, the Apprentice only wins if they die

Strategy

 * If there is no Tanner, follow the Strategy of aTanner
 * If the Tanner is in play, you should try to either be very direct or try to accuse them subtly with by playing the long game
 * If you are direct, you might be seen as an Apprentice Tanner, but you can get your target lynched easier if you're able to slip under the radar, usually with more inexperienced players, with experienced players, try to be as subtle as you possible can since being direct is obvious
 * If you are subtle, line up many people as potential Werewolves, then try to narrow it down to just the Tanner as each player gives there own defense, and try to get the Tanner lynched, try to be natural and convince the Village that the Tanner is the only possible suspect, the Werewolves will jump on this opportunity as accusing an innocent is always irresistible for a Werewolf, and the Village might be convinced that the Tanner is a legitimate Werewolf
 * If you are outed as the Apprentice Tanner, try using reverse psychology defending someone who isn't the Tanner to paint them as the Tanner, this is best if you are subtle as some players might realize that you wouldn't try to defend the real Tanner, you can use double reverse psychology and defend your real target so people think they aren't the Tanner