Drunk

The Drunk is a night role in One Night Ultimate Werewolf.

Abilities
When the Drunk wakes up, they exchange their card with a card in the center. They DO NOT look at their new card.

Strategy

 * The Drunk is dynamic, they do not learn any new information. This might be seen as boring due to your lack of awareness or intriguing by having to guess if you are likely to be evil or good
 * Revealing yourself as the Drunk early on is the same as leaving the game to chance. You should keep your starting role a secret until you've determined the number of werewolves in play. Once you're reasonably sure there were mostly Village cards in the center, it is safe to come clean as the Drunk.
 * Lying as the Seer is a good way of luring the real Seer out of hiding, giving you valuable information about the center cards.
 * If you and any role that interacts with the center like the Seer or Witch remember what role you saw, it can help you determine what role you are
 * With an Alpha Wolf in play, you should always take the center Werewolf card, if there is an Alpha Wolf in play and a Seer or Witch sees a Werewolf, you know you are a Werewolf, if they see a Village role, you can reveal to be the Drunk and play on the Village team

Role Selection

 * The Drunk's lack of information can be very frustrating for newer players, who won't even know which team they are on.
 * This can be mitigated with roles that interact with the center cards. (Seer, Apprentice Seer, Witch, Alpha Wolf, Copycat)
 * Of these, the Alpha Wolf usually gives the Drunk the greatest sense of agency, as they can choose to take the center Werewolf card
 * The Revealer can help the Drunk figure out his team, as the Revealer does his action after the Drunk
 * Including the Drunk can depower the Exposer, as the Drunk is usually in the center at the end of the game, regardless of if it started there.
 * More experienced players might enjoy the challenge of figuring out what Role they are.