Pickpocket

The Pickpocket is a night role in One Night Ultimate Vampire.

Ability
The Pickpocket steals a Mark from a player and replaces it with their own and then views his new Mark

Strategy

 * If you steal a Mark of the Vampire or Traitor, you should lie about what player and Mark you pickpocketed,
 * If you rob a Mark of the Traitor the Instigator can't invalidate your credibility
 * If you pickpocketed a Mark of the Assassin, you want the Assassin to think that that person is still their target to avoid being pushed, but being honest and saying you did pickpocket the Mark of the Assassin reveals that there is an Assassin in the game and means the Assassin would need to try to push a Village member, which will be very difficult unless he asks the Vampires to vote for you
 * Announcing that you took a Mark of Fear or a Mark of the Bat will give the Village important information as they now know that the Count or Renfield are in the game
 * If you robbed a Mark of Love from someone who might be a Vampire, do not reveal this as you want the Vampire to think that they are still in Love
 * If you robbed a Mark of Love from someone who you think is on Team Village, than reveal this and see if the other Lover is also over-protective of you now, if they are they are likely a Vampire
 * If you see you have a Mark of the Vampire, you can play a role similarly to the Witch and give another player a Mark of the Vampire
 * You can use your ability to confirm yourself

Trivia

 * The Pickpocket is the younger brother of the Robber according to the Kickstarter page
 * Originally, the artwork now used for the Squire was used for the Pickpocket, the PDF of the rulebook on the official Bezier games website still shows the wrong image