Minion

The Minion is a night role in One Night Ultimate Werewolf.

Abilities
When the Minion wakes up, all Werewolves are told to put their thumb out, so the Minion can see who they are.

Even if the Minion is killed, as long as no Werewolves die, the Minion wins along with the Werewolves.

If there are no Werewolves present, but a Minion is, then the minion must ensure that anybody other than themselves die, basically assuming the role of a Werewolf, as otherwise there would be no way for the village team to win

Strategy

 * Since the Minion must make sure no werewolves die, it is crucial that they pay attention to who has been switched by a Troublemaker, Robber, Witch, Village Idiot, or Gremlin, or who the Alpha Wolf converted or if a Paranormal Investigator is now a Werewolf they need to keep track of who their teammates are to avoid accidentally losing
 * In this case, the Minion might want to get themselves lynched to avoid having to think super hard about who their teammates are
 * this also applies if a Robber or Insomniac sees that they are a Minion and don't know who the Werewolves are
 * If you have been swapped by a role that moves cards, you may want to out the Werewolves assuming you weren't swapped with a Werewolf to get an easy win
 * This may severely backfire if someone is lying about who they swapped so only reveal this if you are certain that the Troublemaker, Witch, etc. is being truthful

Role Selection
The Minion is a great card to add to balance roles such as the Aura Seer or Seer as the Werewolves can struggle with these roles in the game.