Alpha Wolf

The Alpha Wolf is a night role in One Night Ultimate Werewolf Daybreak.

Abilities
The Alpha Wolf, if in the game, requires another card placed perpendicular to the center cards. This card is a known type of Werewolf card. When the Alpha Wolf wakes up, they exchange that card with another player's card.

Strategy

 * You must pay attention to if anyone switched the center Werewolf card to see who your allies are
 * You also must pay attention to see if the Werewolves might have majority
 * You can out who you turned into a Werewolf if you have been swapped
 * Since the recipient of the Werewolf card will not know they are now a Werewolf if they aren't an Insomniac you need to keep them alive or subtly allude to them being a Werewolf
 * If you are a Seer check the center Werewolf card and do not say what you saw, once someone claims that role, you know they are a Werewolf, if you see yourself, you are a Werewolf!

Role Selection

 * Any other Werewolf card can be used as the center Werewolf card, and they are usually indistinguishable, but there are a few cases where it makes a difference
 * While the Copycat is in play, consider putting the Mystic Wolf or Dream Wolf in the middle, to modify the strength of Copycats who intentionally turn themselves into Wolves
 * When playing with Villagers who views an other player's cards (Seer, Revealer, Marksman, Psychic) as well as one regular Werewolf, you can add the other normal Werewolf to the center, to cause uncertainty over whether the Alpha Wolf is in play
 * You can shuffle all Werewolves, or all Werewolves except the Alpha Wolf together and choose a random center Werewolf card, to randomize which Werewolves are in play.