Mason

The Mason is a night role in One Night Ultimate Werewolf.

Abilities
There must always be 2 Masons. When they are called to wake up, the Mason(s) look around to see if there are any other Masons. If a Mason does not see another Mason, the Mason knows the other Mason card is in the center with the other two cards

Strategy

 * Since you will gain information regardless of whether one of the Mason cards is in the center, the Mason can be used as a way to gather information
 * Since you both know you are Villagers, one of you can lie to attempt to bait the Werewolves
 * Claiming Troublemaker, Village Idiot or another role that moves cards can be a good way to confuse the werewolves over which team they're on.
 * This also allows the real Troublemaker and Village Idiot to come out and tell what they did. The Werewolves can't be sure what happened, and the Village will eventually learn the truth once the Masons reveal themselves
 * One strategy is to say you don't want to reveal your teammate or ask your teammate to reveal themselves, if someone who isn't your teammate says they are your teammate they are almost certainly a Werewolf
 * However, if the two of you are caught in a lie and admit to being Masons, you will likely be seen as very suspicious and might be killed instead
 * If you are a solo Mason, you cannot be backed up and will likely be seen as a Werewolf, especially if a pair of Werewolves are claiming Mason

Role Selection

 * Adding the Masons is a good way to shorten the night in a game with many players.
 * Masons can make the balance of the game very variable. Two masons is a boon for the village, as they're able to uncover a lot of information. But a solo Mason is suspicious and might get himself killed due to the lack of information.