Marksman

The Marksman is a night role from One Night Ultimate Vampire.

Ability
The Marksman may view the card from one player and a Mark from another player

Strategy

 * If you see someone is a Vampire, you will have to convince the Village that you are legitimate, thus revealing the Mark you saw can help validate what you saw
 * If you see the Mark or Love, Clarity, Disease, Fear, or Assassin, you wont get much information and the player who received that Mark will usually announce this fairly early, but you can confirm yourself as a Marksman
 * If you see a Mark of the Vampire or Traitor, announce this to discredit that individual, while the person with the Mark of the Vampire will refute your claim, the Instigator can confirm your story
 * If you see the Mark of the Bat, do not reveal this, claim you saw a different Mark, or that you looked at the Mark from another player, or do not claim to be the Marksman, the Renfield has more information than the Vampires since the Vampire don't know who the Renfield is, wait for them to point out someone who they think is innocent, and then reveal as the Marksman and out the Renfield